Tag Archives: gaming

Google +…..plus what, well games obviously

From those clever people at Google :)….

My family has a games closet. Inside you’ll find a few decks of cards, two decades’ worth of board games and a Twister mat for those times when we’re feeling limber. Playing games is a great way for us to spend quality time with each other (and a little healthy competition never hurt anyone either).

Today we’re adding games to Google+. With the Google+ project, we want to bring the nuance and richness of real-life sharing to the web. But sharing is about more than just conversations. The experiences we have together are just as important to our relationships. We want to make playing games online just as fun, and just as meaningful, as playing in real life.

That means giving you control over when you see games, how you play them and with whom you share your experiences. Games in Google+ are there when you want them and gone when you don’t.

When you’re ready to play, the Games page is waiting—click the games button at the top of your stream. You can see the latest game updates from your circles, browse the invites you’ve received and check out games that people you know have played recently. The Games page is also where your game accomplishments will appear. So you can comfortably share your latest high score—your circles will only see the updates when they’re interested in playing games too.

If you’re not interested in games, it’s easy to ignore them. Your stream will remain focused on conversations with the people you care about.

You’ll have a fun initial set of games to play with on Google+. Thanks to the developers who’ve worked with us to make them available:

If you’re a developer interested in building games for Google+, you can learn more on our new Google+ developer blog.

Today we’re starting to gradually roll out games in Google+. We look forward to making them fully available to everyone in Google+ soon. When you see a Games page in your account, please give games a try and send us feedback. Look for the “send feedback” button in the bottom right-hand corner of any page in Google+. Thanks for playing! Like the rest of the Google+ project, we’re just getting started.

Posted by Vic Gundotra, Senior Vice President, Engineering

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Four Reasons Index Ventures Invested In Grey Area

Earlier this week Grey Area announced a whopping 1.9 million euro series A round from Index Ventures, London Venture Partners and Initial Capital. This is one of the largest single rounds into the Finnish gaming companies in the recent years for sure. What makes this all the better for the whole country and Northern Europe for that matter, is that the financing came from overseas from globally respected investors. Ben Holmes from Index Ventures outlined four reasons why they invested in Grey Area. I think this is a good read for all entrepreneurs to keep in mind if they are looking for venture capital.

The four reasons Ben outlined in the Index Ventures blog post are also shown below:

* Exploding market – The iPhone and Android ecosystems have transformed and democratised mobile gaming. I have written in the past about how fragmentation and the operator channel made the whole mobile app business a nightmare. This is no longer the case, entrepreneurs can access vast audiences by being creative around marketing rather than using the traditional brute force approaches.

* The right monetization model – We have seen with existing investments in Stardoll, Moshi Monsters and Playfish as well as other companies such as Gameforge and Zygna that free-to-play with in-game purchase is probably the most lucrative business model in gaming currently. In-game purchases were rolled out by Apple last year and now a few of the “Top Grossing” titles in the iPhone appstore charts are free-to-play games. I would predict that over the next year that the majority of mobile gaming revenues will shift to free-to-play games.

* Positive early traction. One of the challenges with finding investments in this sector is that there are literally hundreds / thousands of developers writing for iPhone and Android. Those with substantial traction and monetisation tend to be valued stratospherically. Finding something which was early but was already showing its potential was what we were looking for. Shadow Cities fitted this criteria precisely. The early beta data from Finland showed very promising metrics around both engagement and monetisation. The app fairly quickly became the Top Grossing game in Finland soon after launch. Now just the rest of the world to conquer …

* Great team – Just four people when we first met, but already achieved a lot in a short timeframe and on a shoestring budget. If you want to see how effective entrepreneurs will be once they have money, see how much they can achieve without financing – that is always the best pointer.

From: http://www.arcticstartup.com/2011/02/25/four-reasons-index-ventures-invested-in-grey-area


Social 50 Music Chart : Which artists are maxin’ it on Facebook

I read somewhere that there is a whole server at Twitter HQ data centre that is dedicated the Justin Bieber…or was it the data centre at Facebook? Anyway its a shed load and will only get bigger as these artists see even greater potential for promoting themselves and the stuff they love and endorse……

That reminds me, if I have a shave with a Gillette will I end up in the ‘off couse’ mess that Tiger Woods was in? Here’s hoping, as I never did like golf – spoils a good walk.

Social 50 Music Chart | Billboard.com.


DICE 2010 – Design Outside The Box

A great video for those into online entertainment courtesy of Jesse Schell…but also what is next in terms of social gaming

http://g4tv.com/lv3/44277


Re-engaging boys in learning……through gaming